[NoteDisplay]
DrawHoldHeadForTapsOnSameRow=1
DrawRollHeadForTapsOnSameRow=1
TapHoldRollOnRowMeansHold=1
AnimationIsBeatBased=1
TapNoteAnimationLength=1
TapMineAnimationLength=1
TapLiftAnimationLength=1
TapFakeAnimationLength=1
HoldHeadAnimationLength=1
HoldTopCapAnimationLength=1
HoldBottomCapAnimationLength=1
HoldBodyAnimationLength=4
HoldTailAnimationLength=4
TapNoteAnimationIsVivid=1
TapMineAnimationIsVivid=0
TapLiftAnimationIsVivid=0
TapFakeAnimationIsVivid=0
HoldHeadAnimationIsVivid=0
HoldTopCapAnimationIsVivid=0
HoldBodyAnimationIsVivid=0
HoldBottomCapAnimationIsVivid=0
HoldTailAnimationIsVivid=0
TapNoteAdditionTextureCoordOffsetX=0
TapNoteAdditionTextureCoordOffsetY=0
TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=0
TapNoteNoteColorCount=8
TapNoteNoteColorType=Denominator
TapMineAdditionTextureCoordOffsetX=0
TapMineAdditionTextureCoordOffsetY=0
TapMineNoteColorTextureCoordSpacingX=0
TapMineNoteColorTextureCoordSpacingY=0
TapMineNoteColorCount=8
TapMineNoteColorType=Denominator
TapLiftAdditionTextureCoordOffsetX=0
TapLiftAdditionTextureCoordOffsetY=0
TapLiftNoteColorTextureCoordSpacingX=0
TapLiftNoteColorTextureCoordSpacingY=0
TapLiftNoteColorCount=8
TapLiftNoteColorType=Denominator
TapFakeAdditionTextureCoordOffsetX=0
TapFakeAdditionTextureCoordOffsetY=0
TapFakeNoteColorTextureCoordSpacingX=0
TapFakeNoteColorTextureCoordSpacingY=0
TapFakeNoteColorCount=8
TapFakeNoteColorType=Denominator
HoldHeadAdditionTextureCoordOffsetX=0
HoldHeadAdditionTextureCoordOffsetY=0
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0
HoldHeadNoteColorCount=8
HoldHeadNoteColorType=Denominator
HoldTopCapAdditionTextureCoordOffsetX=0
HoldTopCapAdditionTextureCoordOffsetY=0
HoldTopCapNoteColorTextureCoordSpacingX=0
HoldTopCapNoteColorTextureCoordSpacingY=0
HoldTopCapNoteColorCount=8
HoldTopCapNoteColorType=Denominator
HoldBodyAdditionTextureCoordOffsetX=0
HoldBodyAdditionTextureCoordOffsetY=0
HoldBodyNoteColorTextureCoordSpacingX=0
HoldBodyNoteColorTextureCoordSpacingY=0
HoldBodyNoteColorCount=8
HoldBodyNoteColorType=Denominator
HoldBottomCapAdditionTextureCoordOffsetX=0
HoldBottomCapAdditionTextureCoordOffsetY=0
HoldBottomCapNoteColorTextureCoordSpacingX=0
HoldBottomCapNoteColorTextureCoordSpacingY=0
HoldBottomCapNoteColorCount=8
HoldBottomCapNoteColorType=Denominator
HoldTailAdditionTextureCoordOffsetX=0
HoldTailAdditionTextureCoordOffsetY=0
HoldTailNoteColorTextureCoordSpacingX=0
HoldTailNoteColorTextureCoordSpacingY=0
HoldTailNoteColorCount=8
HoldTailNoteColorType=Denominator


StartDrawingHoldBodyOffsetFromHead=0
StopDrawingHoldBodyOffsetFromTail=-32	// top of tail
HoldLetGoGrayPercent=0.25
ReverseDrawOrder=1101
HoldHeadIsAboveWavyParts=1
HoldTailIsAboveWavyParts=1
FlipHeadAndTailWhenReverse=0
FlipHoldBodyWhenReverse=0
TopHoldAnchorWhenReverse=0
HoldActiveIsAddLayer=0

[GhostArrowDim]
HitMineCommand=blend,"BlendMode_Add";diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0

[GhostArrowBright]
NoneCommand=
HitMineCommand=blend,"BlendMode_Add";diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
AvoidMineCommand=
MissCommand=
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0

[ReceptorArrow]
InitCommand=effectclock,'beat';diffuseramp;effectcolor1,color("0.35,0.35,0.35,1");effectcolor2,color("1,1,1,1");
# By default, always step.  Individual game skins can override this.
NoneCommand=stoptweening;zoom,.75;linear,0.11;zoom,1
HitMineCommand=
AvoidMineCommand=
MissCommand=
W5Command=stoptweening;zoom,.75;linear,0.11;zoom,1
W4Command=stoptweening;zoom,.75;linear,0.11;zoom,1
W3Command=stoptweening;zoom,.75;linear,0.11;zoom,1
W2Command=stoptweening;zoom,.75;linear,0.11;zoom,1
W1Command=stoptweening;zoom,.75;linear,0.11;zoom,1
PressCommand=
LiftCommand=

[HoldGhostArrow]
HoldingOnCommand=visible,true
HoldingOffCommand=visible,false
RollOnCommand=visible,true
RollOffCommand=visible,false

[Press]
ReverseOnCommand=vertalign,bottom
ReverseOffCommand=vertalign,top
PressCommand=visible,true
LiftCommand=visible,false

