"TRAINING_WOOD"
{
  name = FURNITURE_TRAINING_WOOD_NAME
  viewId = { "training_wood" }
  blockMovement = true
  usageType = BuiltinUsageId TRAIN
  fire = 50
  canHideHere = true
  strength = 80
  maxTraining = {
    DAMAGE 3
  }
  requiresLight = true
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"TRAINING_IRON"
{
  name = FURNITURE_TRAINING_IRON_NAME
  viewId = { "training_iron" }
  blockMovement = true
  usageType = BuiltinUsageId TRAIN
  canHideHere = true
  strength = 80
  upgrade = "TRAINING_WOOD"
  maxTraining = {
    DAMAGE 7
  }
  requiresLight = true
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"TRAINING_ADA"
{
  name = FURNITURE_TRAINING_ADA_NAME
  viewId = { "training_ada" }
  blockMovement = true
  usageType = BuiltinUsageId TRAIN
  canHideHere = true
  strength = 80
  upgrade = "TRAINING_IRON"
  maxTraining = {
    DAMAGE 99
  }
  requiresLight = true
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
Def TRAINING(SUF1, SUF2)
"TRAINING_WOOD" + SUF1 inherit "TRAINING_WOOD" { viewId = { "training_wood" + SUF2 } }
"TRAINING_IRON" + SUF1 inherit "TRAINING_IRON" { viewId = { "training_iron" + SUF2 } upgrade = "TRAINING_WOOD" + SUF1 }
"TRAINING_ADA" + SUF1 inherit "TRAINING_ADA" { viewId = { "training_ada" + SUF2 } upgrade = "TRAINING_IRON" + SUF1 }
End
TRAINING("_HUMAN", "_human")
TRAINING("_NECRO", "_necro")
TRAINING("_DWARF", "_dwarf")
"ARCHERY_RANGE"
{
  name = FURNITURE_ARCHERY_RANGE_NAME
  viewId = { "archery_range" }
  blockMovement = true
  noProjectiles = true
  usageType = BuiltinUsageId ARCHERY_RANGE
  canHideHere = true
  strength = 80
  requiresLight = true
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
  canBuildOutsideOfTerritory = true
}
"WORKSHOP"
{
  name = FURNITURE_WORKSHOP_NAME
  viewId = { "workshop" }
  blockMovement = true
  usageTime = 5
  canHideHere = true
  fire = 50
  strength = 80
  requiresLight = true
  usageFX = WORKSHOP
  usageSound = {"WORKSHOP_USAGE" 0.2}
}
"ENCHANTED_WORKSHOP" inherit "WORKSHOP"
{
  name = FURNITURE_WORKSHOP_NAME1
  viewId = { "enchanted_workshop" }
  usagePredicate = Not Area 1 Not FurnitureType "ENCHANTED_WATER"
}
"WORKSHOP_TOOL_STAND"
{
  name = FURNITURE_WORKSHOP_TOOL_STAND_NAME
  viewId = { "workshop_tool_stand" }
  blockMovement = true
  canHideHere = true
  fire = 50
  strength = 80
  workshopSpeedBoost = {
    1.2 "WORKSHOP"
    1.2 "ENCHANTED_WORKSHOP"
  }
}
"FORGE"
{
  name = FURNITURE_FORGE_NAME
  viewId = { "forge" }
  blockMovement = true
  usageTime = 5
  canHideHere = true
  strength = 80
  requiresLight = true
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
  usageFX = FORGE
  usageSound = {"FORGE_USAGE" 0.2}
}
"LAVA_FORGE" inherit "FORGE"
{
  name = FURNITURE_FORGE_NAME1
  viewId = { "lava_forge" }
  usagePredicate = Not Area 1 Not FurnitureType "MAGMA"
  upgrade = "FORGE"
}
"FORGE_QUENCHING_BUCKET"
{
  name = FURNITURE_FORGE_QUENCHING_BUCKET_NAME
  viewId = { "forge_quenching_bucket" }
  blockMovement = true
  canHideHere = true
  strength = 80
  workshopSpeedBoost = {
    1.2 "FORGE"
    1.2 "LAVA_FORGE"
  }
}
"LABORATORY"
{
  name = FURNITURE_LABORATORY_NAME
  viewId = { "cauldron" }
  blockMovement = true
  usageTime = 5
  canHideHere = true
  strength = 80
  requiresLight = true
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
  usageFX = LABORATORY
  usageSound = {"LABORATORY_USAGE" 0.2}
}
"ENCHANTED_LABORATORY" inherit "LABORATORY"
{
  name = FURNITURE_LABORATORY_NAME1
  viewId = { "enchanted_cauldron" }
  usageFX = ENCHANTED_LABORATORY
  usagePredicate = Not Area 1 Not FurnitureType "ENCHANTED_WATER"
  upgrade = "LABORATORY"
}
"WITCH_LABORATORY" inherit "LABORATORY"
{
  name = FURNITURE_WITCH_LAB_NAME
  viewId = { "cauldron_empty" }
}
"MORTAR_AND_PESTLE"
{
  name = FURNITURE_MORTAR_AND_PESTLE_NAME
  viewId = { "mortar_and_pestle" }
  blockMovement = true
  canHideHere = true
  fire = 50
  strength = 80
  workshopSpeedBoost = {
    1.2 "LABORATORY"
    1.2 "ENCHANTED_LABORATORY"
  }
}
"CAULDRON_TAR"
{
  name = FURNITURE_CAULDRON_TAR_NAME
  viewId = { "cauldron_tar" }
  blockMovement = true
  canHideHere = true
  strength = 80
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"JEWELLER"
{
  name = FURNITURE_JEWELLER_NAME
  viewId = { "jeweller" }
  blockMovement = true
  usageTime = 5
  canHideHere = true
  fire = 50
  strength = 40
  requiresLight = true
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
  usageFX = JEWELLER
}
"LAVA_JEWELLER" inherit "JEWELLER"
{
  name = FURNITURE_JEWELLER_NAME1
  viewId = { "lava_jeweller" }
  usageFX = LAVA_JEWELLER
  usagePredicate = Not Area 1 Not FurnitureType "MAGMA"
  upgrade = "JEWELLER"
  fire = none
}
"JEWELLER_POLISHING_WHEEL"
{
  name = FURNITURE_JEWELLER_POLISHING_WHEEL_NAME
  viewId = { "jeweller_polishing_wheel" }
  blockMovement = true
  canHideHere = true
  strength = 80
  workshopSpeedBoost = {
    1.2 "JEWELER"
    1.2 "LAVA_JEWELER"
  }
}
"MORGUE_TABLE"
{
  name = FURNITURE_MORGUE_TABLE_NAME
  viewId = { "morgue_table" }
  blockMovement = true
  usageTime = 5
  canHideHere = true
  fire = 50
  strength = 80
  requiresLight = true
  usageFX = EMBALMENT
}
"MORGUE_INSTRUMENT_TABLE"
{
  name = FURNITURE_MORGUE_INSTRUMENT_TABLE_NAME
  viewId = { "morgue_instrument_table" }
  blockMovement = true
  canHideHere = true
  strength = 80
  workshopSpeedBoost = {
    1.2 "MORGUE"
  }
}
"POETRY_TABLE" inherit "JEWELLER"
{
  name = FURNITURE_JEWELLER_NAME2
  viewId = { "poetry_table" }
  usageFX = none
}
"DINING_TABLE" inherit "JEWELLER"
{
  viewId = { "dining_table" }
  name = FURNITURE_JEWELLER_NAME3
  usageFX = none
  diningFurniture = DINING_TABLE
  usageType = UsageEffect FURNITURE_JEWELLER_USAGETYPE Filter Humanoid {
    CreatureMessage { FURNITURE_JEWELLER_SECONDPERSON FURNITURE_JEWELLER_THIRDPERSON}
    Lasting SATIATED
  }
}
"HAYPILE"
{
  viewId = { "haypile" }
  name = FURNITURE_HAYPILE_NAME
  #blockMovement = true
  usageTime = 5
  canHideHere = true
  fire = 100
  strength = 10
  destroyFX = { DESTROY_FURNITURE Rgb 200 200 0 255 }
  diningFurniture = HAYPILE
  usageType = UsageEffect FURNITURE_HAYPILE_USAGETYPE Filter Not Humanoid {
    CreatureMessage { FURNITURE_HAYPILE_SECONDPERSON FURNITURE_HAYPILE_THIRDPERSON}
    Lasting SATIATED
  }
}
"DISTILLERY"
{
  name = FURNITURE_DISTILLERY_NAME
  viewId = { "distillery" }
  blockMovement = true
  usageTime = 5
  canHideHere = true
  strength = 100
  usageType = UsageEffect FURNITURE_DISTILLERY_USAGETYPE {
    Chance 0.02 DropItems {"Moonshine"} {1}
    Chance 0.005 SummonEnemy "RAT" {1 4} none
  }
}
"FURNACE"
{
  name = FURNITURE_FURNACE_NAME
  viewId = { "furnace" }
  blockMovement = true
  usageTime = 5
  canHideHere = true
  strength = 100
  lightEmission = 4.2
}
"BOOKCASE_WOOD"
{
  name = FURNITURE_BOOKCASE_WOOD_NAME
  viewId = { "bookcase_wood" }
  blockMovement = true
  usageType = BuiltinUsageId STUDY
  usageTime = 5
  canHideHere = true
  fire = 70
  strength = 50
  maxTraining = {
    SPELL_DAMAGE 3
  }
  requiresLight = true
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"BOOKCASE_IRON"
{
  name = FURNITURE_BOOKCASE_IRON_NAME
  viewId = { "bookcase_iron" }
  blockMovement = true
  usageType = BuiltinUsageId STUDY
  usageTime = 5
  canHideHere = true
  fire = 70
  strength = 50
  upgrade = "BOOKCASE_WOOD"
  maxTraining = {
    SPELL_DAMAGE 7
  }
  requiresLight = true
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"BOOKCASE_GOLD"
{
  name = FURNITURE_BOOKCASE_GOLD_NAME
  viewId = { "bookcase_gold" }
  blockMovement = true
  usageType = BuiltinUsageId STUDY
  usageTime = 5
  canHideHere = true
  fire = 70
  strength = 50
  upgrade = "BOOKCASE_IRON"
  maxTraining = {
    SPELL_DAMAGE 99
  }
  requiresLight = true
  destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
}
Def BOOKCASES(SUF1, SUF2)
"BOOKCASE_WOOD" + SUF1 inherit "BOOKCASE_WOOD" { viewId = { "bookcase_wood" + SUF2 } }
"BOOKCASE_IRON" + SUF1 inherit "BOOKCASE_IRON" { viewId = { "bookcase_iron" + SUF2 } upgrade = "BOOKCASE_WOOD" + SUF1 }
"BOOKCASE_GOLD" + SUF1 inherit "BOOKCASE_GOLD" { viewId = { "bookcase_gold" + SUF2 } upgrade = "BOOKCASE_IRON" + SUF1 }
End
BOOKCASES("_NECRO", "_necro")
BOOKCASES("_HUMAN", "_human")

"SCRIPTORIUM" inherit "POETRY_TABLE"
{
  name = FURNITURE_POETRY_TABLE_NAME
  viewId = { "scriptorium" }
  usageFX = none
}
"SCRIPTORIUM_HOLY_TOKEN"
{
  name = FURNITURE_SCRIPTORIUM_HOLY_TOKEN_NAME
  viewId = { "scriptorium_holy_token" }
  blockMovement = true
  canHideHere = true
  strength = 80
  fire = 30
  workshopSpeedBoost = {
    1.2 "SCRIPTORIUM"
  }
}
"ROSTRUM_WOOD"
{
  name = FURNITURE_ROSTRUM_WOOD_NAME
  viewId = { "rostrum_wood" }
  canHideHere = true
  usageType = UsageEffect FURNITURE_ROSTRUM_WOOD_USAGETYPE {
     FirstSuccessful {
       Filter EquipedIngredient "adoxie_prayer" {
         SoundEffect { "black_mass" }
         Area 1 EmitGas "BLACK_MASS_SMOKE" 10
         ChooseRandom {
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID1
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID2
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID3
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID4
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID5
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID6
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID7
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID8
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID9
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID10
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID11
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID12
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID13
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID14
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID15
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID16
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID17
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID18
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID19
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID20
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID21
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID22
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID23
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID24
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID25
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID26
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID27
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID28
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID29
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID30
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID31
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID32
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID33
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID34
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID35
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID36
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID37
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID38
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID39
           Message NORMAL FURNITURE_ROSTRUM_WOOD_ID40
         }
       }
       {
         SoundEffect { "latin_mass" }
         Area 6 Filter DistanceD none 6 Chance 0.2 Fx { MASS Rgb 100 100 255 100 }
         ChooseRandom {
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR1
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR2
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR3
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR4
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR5
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR6
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR7
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR8
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR9
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR10
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR11
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR12
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR13
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR14
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR15
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR16
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR17
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR18
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR19
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR20
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR21
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR22
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR23
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR24
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR25
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR26
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR27
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR28
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR29
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR30
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR31
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR32
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR33
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR34
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR35
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR36
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR37
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR38
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR39
           Message NORMAL FURNITURE_ROSTRUM_WOOD_COLOR40
         }
       }
     }
    Filter Not LastingEffect PREACHING Lasting 200 PREACHING
  }
  strength = 5
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"ROSTRUM_IRON" inherit "ROSTRUM_WOOD"
{
  name = FURNITURE_ROSTRUM_WOOD_NAME1
  viewId = { "rostrum_iron" }
  strength = 20
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"ROSTRUM_GOLD" inherit "ROSTRUM_WOOD"
{
  name = FURNITURE_ROSTRUM_WOOD_NAME2
  viewId = { "rostrum_gold" }
  strength = 20
  destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
}
"PEW_WOOD"
{
  name = FURNITURE_PEW_WOOD_NAME
  viewId = { "pew_wood" }
  canHideHere = true
  usageType = UsageEffect FURNITURE_PEW_WOOD_USAGETYPE {
    Filter LastingEffect DRUNK {
      CreatureMessage { FURNITURE_PEW_WOOD_SECONDPERSON FURNITURE_PEW_WOOD_THIRDPERSON }
      Lasting SLEEP
    }
  }
  strength = 5
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"PEW_IRON" inherit "PEW_WOOD"
{
  viewId = { "pew_iron" }
  name = FURNITURE_PEW_WOOD_NAME1
  upgrade = "PEW_WOOD"
  strength = 20
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"PEW_GOLD" inherit "PEW_WOOD"
{
  viewId = { "pew_gold" }
  name = FURNITURE_PEW_WOOD_NAME2
  upgrade = "PEW_IRON"
  strength = 20
  destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
}
"PRAYER_BENCH_WOOD"
{
  name = FURNITURE_PRAYER_BENCH_WOOD_NAME
  viewId = { "prayer_bench_wood" }
  canHideHere = true
  usageType = BuiltinUsageId PRAY
  maxTraining = {
    DIVINITY 3
  }
  strength = 5
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"PRAYER_BENCH_IRON" inherit "PRAYER_BENCH_WOOD"
{
  name = FURNITURE_PRAYER_BENCH_WOOD_NAME1
  viewId = { "prayer_bench_iron" }
  upgrade = "PRAYER_BENCH_WOOD"
  maxTraining = {
    DIVINITY 7
  }
  strength = 15
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"PRAYER_BENCH_GOLD" inherit "PRAYER_BENCH_WOOD"
{
  name = FURNITURE_PRAYER_BENCH_WOOD_NAME2
  viewId = { "prayer_bench_gold" }
  upgrade = "PRAYER_BENCH_IRON"
  maxTraining = {
    DIVINITY 99
  }
  strength = 15
  destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
}
"CONFESSIONAL"
{
  name = FURNITURE_CONFESSIONAL_NAME
  viewId = { "confessional" }
  canHideHere = true
  usageType = UsageEffect FURNITURE_CONFESSIONAL_USAGETYPE Filter And {
    Not FurnitureType "CONFESSIONAL"
    Not Area 1 Not And {
      LastingEffect CONFESSING_SKILL
      FurnitureType "CONFESSIONAL"
    }
  } {
    Filter LastingEffect SINNED {
      RemoveLasting SINNED
      CollectiveMessage FURNITURE_CONFESSIONAL_USAGETYPE1
      Filter ExperienceBelow 5 {
        AddExperience 1
        CollectiveMessage FURNITURE_CONFESSIONAL_USAGETYPE2
      }
    }
  }
  strength = 15
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"LUXURIOUS_CONFESSIONAL" inherit "CONFESSIONAL"
{
  name = FURNITURE_CONFESSIONAL_NAME1
  viewId = { "luxurious_confessional" }
  usageType = UsageEffect FURNITURE_CONFESSIONAL_USAGETYPE Filter And {
    Not FurnitureType "LUXURIOUS_CONFESSIONAL"
    Not Area 1 Not And {
      LastingEffect CONFESSING_SKILL
      FurnitureType "LUXURIOUS_CONFESSIONAL"
    }
  } {
    Filter LastingEffect MORTAL_SINNED {
      RemovePermanent MORTAL_SINNED
      Achievement "mortal_sin"
      CollectiveMessage FURNITURE_CONFESSIONAL_USAGETYPE3
      Filter ExperienceBelow 20 {
        AddExperience 3
        CollectiveMessage FURNITURE_CONFESSIONAL_USAGETYPE2
      }
    }
  }
  strength = 35
  destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
}
"THRONE"
{
  name = FURNITURE_THRONE_NAME
  viewId = { "throne" }
  canHideHere = true
  usageType = UsageEffect FURNITURE_THRONE_USAGETYPE { CreatureMessage { FURNITURE_THRONE_SECONDPERSON FURNITURE_THRONE_THIRDPERSON } Audience none }
  luxury = 1.0
  strength = 80
  populationIncrease = { 10 none }
  destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
}
"THRONE_HUMAN" inherit "THRONE"
{
  viewId = { "throne_human" }
}
"BROKEN_THRONE" inherit "THRONE"
{
  name = FURNITURE_THRONE_NAME1
  usageType = UsageEffect FURNITURE_THRONE_USAGETYPE {
    CreatureMessage { FURNITURE_THRONE_SECONDPERSON FURNITURE_THRONE_THIRDPERSON }
    SummonEnemy "GOBLIN_WARRIOR" {3 5} none
    RemoveFurniture "BROKEN_THRONE"
  }
  populationIncrease = { 0 none }
}
"IMPALED_HEAD"
{
  name = FURNITURE_IMPALED_HEAD_NAME
  viewId = { "impaled_head" }
  strength = 10
  destroyFX = { DESTROY_FURNITURE ColorId WHITE }
  canBuildOutsideOfTerritory = true
}

Def BedHeal() Heal { FLESH 0.005 } End

"BEAST_CAGE"
{
  name = FURNITURE_BEAST_CAGE_NAME
  viewId = { "beast_cage" }
  usageType = UsageEffect FURNITURE_BEAST_CAGE_USAGETYPE Lasting SLEEP
  tickType = Effect BedHeal()
  canHideHere = true
  fire = 50
  strength = 40
  bedType = CAGE
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"BED1"
{
  name = FURNITURE_BED1_NAME
  viewId = { "bed1" }
  usageType = UsageEffect FURNITURE_BED1_USAGETYPE Lasting SLEEP
  tickType = Effect BedHeal()
  canHideHere = true
  fire = 50
  strength = 40
  bedType = BED
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"BED2"
{
  name = FURNITURE_BED2_NAME
  viewId = { "bed2" }
  usageType = UsageEffect FURNITURE_BED2_USAGETYPE Lasting SLEEP
  tickType = Effect BedHeal()
  canHideHere = true
  fire = 50
  luxury = 0.3
  strength = 40
  upgrade = "BED1"
  bedType = BED
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"BED3"
{
  name = FURNITURE_BED3_NAME
  viewId = { "bed3" }
  usageType = UsageEffect FURNITURE_BED3_USAGETYPE Lasting SLEEP
  tickType = Effect BedHeal()
  canHideHere = true
  luxury = 0.7
  fire = 50
  strength = 40
  upgrade = "BED2"
  bedType = BED
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"GRAVE"
{
  name = FURNITURE_GRAVE_NAME
  viewId = { "grave" }
  canHideHere = true
  tickType = Effect BedHeal()
  strength = 40
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
  storageIds = {"corpses"}
}
"AUTOMATON_ENGINE_WOOD"
{
  name = FURNITURE_AUTOMATON_ENGINE_WOOD_NAME
  viewId = { "automaton_engine" Rgb 180 140 55 255 }
  canHideHere = true
  strength = 50
  blockMovement = true
  populationIncrease = { 1 8 }
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"AUTOMATON_ENGINE_IRON"
{
  name = FURNITURE_AUTOMATON_ENGINE_IRON_NAME
  viewId = { "automaton_engine" Rgb 140 148 148 255 }
  canHideHere = true
  strength = 50
  blockMovement = true
  populationIncrease = { 1 24 }
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"AUTOMATON_ENGINE_ADA"
{
  name = FURNITURE_AUTOMATON_ENGINE_ADA_NAME
  viewId = { "automaton_engine" Rgb 148 189 189 255 }
  canHideHere = true
  strength = 50
  blockMovement = true
  populationIncrease = { 1 none }
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"DEMON_SHRINE"
{
  name = FURNITURE_DEMON_SHRINE_NAME
  viewId = { "demon_shrine" }
  blockMovement = true
  usageTime = 5
  usageType = BuiltinUsageId DEMON_RITUAL
  luxury = 0.4
  strength = 80
  destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
}
"ANGEL_SHRINE" inherit "DEMON_SHRINE"
{
  name = FURNITURE_DEMON_SHRINE_NAME1
  viewId = { "angel_shrine" }
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"PRISON"
{
  name = FURNITURE_PRISON_NAME
  viewId = { "prison" }
  tickType = Effect BedHeal()
  usageType = UsageEffect FURNITURE_PRISON_USAGETYPE Lasting SLEEP
  bedType = PRISON
  layer = FLOOR
}
"PRISON_BARS"
{
  name = FURNITURE_PRISON_BARS_NAME
  viewId = { "prison_bars" }
  blockMovement = true
  strength = 160
  wall = true
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"PRISON_DOOR"
{
  name = FURNITURE_PRISON_DOOR_NAME
  viewId = { "prison_door_ew" }
  movementSet = {
    traits = { WALK }
    blockingEnemies = true
    blockingPrisoners = true
  }
  canHideHere = true
  blockAllVision = true
  strength = 80
  requiredSupport = { { { E W } } { { N S } {"prison_door_ns"} } }
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"PRISON_DOOR_LOCKED" inherit "PRISON_DOOR"
{
  movementSet = {}
}
"ANIMAL_FENCE"
{
  name = FURNITURE_ANIMAL_FENCE_NAME
  viewId = { "fence" }
  movementSet = {
    traits = { WALK }
    blockingFarmAnimals = true
  }
  strength = 10
  wall = true
  canBuildOutsideOfTerritory = true
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"AUTOMATON_STORAGE"
{
  name = FURNITURE_AUTOMATON_STORAGE_NAME
  viewId = { "automaton_storage" }
  emptyViewId = { "automaton_storage_empty" }
  canHideHere = true
  fire = 50
  strength = 40
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
  storageIds = {"automaton_parts"}
  hidesItems = true
}
"JEWELLERY_STORAGE"
{
  name = FURNITURE_JEWELLERY_STORAGE_NAME
  viewId = { "jewelry_storage" }
  emptyViewId = { "jewelry_storage_empty" }
  canHideHere = true
  fire = 50
  strength = 40
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
  storageIds = {"jewellery"}
  hidesItems = true
}
"BOOK_STORAGE"
{
  name = FURNITURE_BOOK_STORAGE_NAME
  viewId = { "prayer_book_storage" }
  emptyViewId = { "prayer_book_storage_empty" }
  canHideHere = true
  fire = 50
  strength = 40
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
  storageIds = {"books"}
  hidesItems = true
}
"ARMOR_RACK"
{
  name = FURNITURE_ARMOR_RACK_NAME
  viewId = { "armor_rack" }
  emptyViewId = { "armor_rack_empty" }
  canHideHere = true
  fire = 50
  strength = 40
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
  storageIds = {"armor"}
  hidesItems = true
}
"WEAPON_RACK"
{
  name = FURNITURE_WEAPON_RACK_NAME
  viewId = { "weapon_rack" }
  emptyViewId = { "weapon_rack_empty" }
  canHideHere = true
  fire = 50
  strength = 40
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
  storageIds = {"weapons"}
  hidesItems = true
}
"BOW_RACK" inherit "WEAPON_RACK"
{
  name = FURNITURE_WEAPON_RACK_NAME1
  viewId = { "bow_rack" }
  emptyViewId = { "bow_rack_empty" }
  storageIds = {"bows"}
}
"SCROLL_STORAGE"
{
  name = FURNITURE_SCROLL_STORAGE_NAME
  viewId = { "scroll_storage" }
  emptyViewId = { "scroll_storage_empty" }
  canHideHere = true
  fire = 50
  strength = 40
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
  storageIds = {"scrolls"}
  hidesItems = true
}
"POTION_STORAGE"
{
  name = FURNITURE_POTION_STORAGE_NAME
  viewId = { "potion_storage" }
  emptyViewId = { "potion_storage_empty" }
  canHideHere = true
  fire = 50
  strength = 40
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
  storageIds = {"potions"}
  hidesItems = true
}
"TREASURE_CHEST"
{
  name = FURNITURE_TREASURE_CHEST_NAME
  viewId = { "treasurechest" }
  emptyViewId = { "treasurechest_empty" }
  canHideHere = true
  fire = 50
  luxury = 0.4
  strength = 40
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
  storageIds = {"gold"}
  hidesItems = true
}
"ADVENTURER_CHEST"
{
  name = FURNITURE_ADVENTURER_CHEST_NAME
  viewId = { "chest" }
  emptyViewId = { "treasurechest_empty" }
  canHideHere = true
  fire = 50
  luxury = 0.4
  strength = 40
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
  storageIds = {"equipment" "gold"}
  hidesItems = true
}
"EYEBALL"
{
  name = FURNITURE_EYEBALL_NAME
  viewId = { "eyeball" }
  blockMovement = true
  canHideHere = true
  lightEmission = 8.2
  strength = 30
  canBuildOutsideOfTerritory = true
  eyeball = true
}
"WHIPPING_POST"
{
  name = FURNITURE_WHIPPING_POST_NAME
  viewId = { "whipping_post" }
  usageType = BuiltinUsageId TIE_UP
  fire = 30
  strength = 30
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"GALLOWS"
{
  name = FURNITURE_GALLOWS_NAME
  viewId = { "gallows" }
  usageType = BuiltinUsageId TIE_UP
  fire = 30
  strength = 30
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"PHYLACTERY"
{
  name = FURNITURE_PHYLACTERY_NAME
  viewId = { "phylactery" }
  blockMovement = true
  canHideHere = true
  luxury = 1.0
  strength = 200
  destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
  usageType = UsageEffect FURNITURE_PHYLACTERY_USAGETYPE {
    Area 1
    Filter And { FurnitureType "PHYLACTERY" Not Flag "tmp" } {
      PlaceFurniture "PHYLACTERY_ACTIVE"
      SetPhylactery
      SetFlag "tmp" true
    }
    SetFlag "tmp" false
  }
}
"PHYLACTERY_ACTIVE" inherit "PHYLACTERY"
{
  usageType = none
  name = FURNITURE_PHYLACTERY_NAME1
  viewId = { "phylactery_active" }
}
"MINION_STATUE"
{
  name = FURNITURE_MINION_STATUE_NAME
  viewId = { "minion_statue" }
  blockMovement = true
  canHideHere = true
  luxury = 0.7
  strength = 50
  populationIncrease = { 1 none }
  destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
}
"STONE_MINION_STATUE"
{
  name = FURNITURE_STONE_MINION_STATUE_NAME
  viewId = { "stone_minion_statue" }
  blockMovement = true
  canHideHere = true
  luxury = 0.3
  strength = 50
  populationIncrease = { 1 4 }
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"SAINT_STATUE" inherit "MINION_STATUE"
{
  onBuilt = SAINT_STATUE
  viewId = { "saint_statue" }
}
"STONE_SAINT_STATUE" inherit "STONE_MINION_STATUE"
{
  onBuilt = SAINT_STATUE
  viewId = { "stone_saint_statue" }
}
"CORPSE_DISPLAY1"
{
  name = FURNITURE_CORPSE_DISPLAY1_NAME
  viewId = { "corpse_display1" }
  blockMovement = true
  canHideHere = true
  luxury = 0.3
  strength = 10
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"CORPSE_DISPLAY2" inherit "CORPSE_DISPLAY1"
{
  viewId = { "corpse_display2" }
}
"ADOXIE_STATUE_TEMPLE"
{
  name = FURNITURE_ADOXIE_STATUE_TEMPLE_NAME
  viewId = { "adoxie_statue" }
  blockMovement = true
  luxury = 0.7
  strength = 250
  destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
# if there is a destroyedEffect then the standard "is destroyed" text is not displayed, you need to add your own
  destroyedRemains = "DOWN_STAIRS"
  destroyedEffect = {
    Message NORMAL FURNITURE_ADOXIE_STATUE_TEMPLE_DESTROYEDEFFECT
    Analytics "milestone" "adoxieTempleStatue"
  }
}
"ADOXIE_STATUE_VAULT" inherit "ADOXIE_STATUE_TEMPLE"
{
  destroyedEffect = {
    Message NORMAL FURNITURE_ADOXIE_STATUE_TEMPLE_DESTROYEDEFFECT
    Analytics "milestone" "adoxieVaultStatue"
  }
}
"ADOXIE_STATUE" inherit "ADOXIE_STATUE_TEMPLE"
{
  destroyedEffect = {
    Message HIGH FURNITURE_ADOXIE_STATUE_TEMPLE_DESTROYEDEFFECT1
    SummonEnemy "ADOXIE_HEAD" {1} none
    Analytics "milestone" "adoxieComesToLife"
  }
  destroyedRemains = "DOWN_STAIRS_ADOXIE"
}
"ADOXIE_LEFT_FOOT"
{
  name = FURNITURE_ADOXIE_LEFT_FOOT_NAME
  viewId = { "adoxie_foot_statue_left" }
  blockMovement = true
  tickType = Effect
    Filter Flag "adoxie_left_foot_trigger" {
      RemoveFurniture "ADOXIE_LEFT_FOOT"
      SummonEnemy "ADOXIE_FOOT_LEFT_TRAP" {1} none
      SetFlag "adoxie_left_foot_trigger" false
    }
}
"ADOXIE_RIGHT_FOOT" inherit "ADOXIE_LEFT_FOOT"
{
  name = FURNITURE_ADOXIE_LEFT_FOOT_NAME1
  viewId = { "adoxie_foot_statue_right" }
  tickType = Effect
    Filter Flag "adoxie_right_foot_trigger" {
      RemoveFurniture "ADOXIE_RIGHT_FOOT"
      SummonEnemy "ADOXIE_FOOT_RIGHT_TRAP" {1} none
      SetFlag "adoxie_right_foot_trigger" false
    }
}
"ADOXIE_FEET_TRIGGER"
{
  name = FURNITURE_ADOXIE_FEET_TRIGGER_NAME
  layer = CEILING
  itemsRemovedEffect = {
    SetFlag "adoxie_left_foot_trigger" true
    SetFlag "adoxie_right_foot_trigger" true
    Analytics "milestone" "adoxieFeetTriggered"
  }
}
"ADOXIE_FEET_ALTAR"
{
  name = FURNITURE_ADOXIE_FEET_ALTAR_NAME
  viewId = { "altar" }
  blockMovement = true
  luxury = 0.7
  strength = 250
  destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
  destroyedRemains = "DOWN_STAIRS"
}
"BARRICADE"
{
  name = FURNITURE_BARRICADE_NAME
  viewId = { "barricade" }
  blockMovement = true
  fire = 50
  strength = 80
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"CANIF_TREE"
{
  name = FURNITURE_CANIF_TREE_NAME
  viewId = { "canif_tree" }
  canHideHere = true
  blockVision = { NORMAL }
  destroyedRemains = "TREE_TRUNK"
  burntRemains = "BURNT_TREE"
  dissolveTo = "BURNT_TREE"
  strength2 = {
    100 BOULDER
    70 CUT
  }
  tickType = Effect Chance 0.002 {
    Filter Night SoundEffect { "OWL_AMBIENT" 0.2 }
    Filter Not Night SoundEffect { "SONGBIRD_AMBIENT" 0.2 }
  }
  fire = 100
  itemDrop = {{{{"WoodPlank"} 1 { 8 14 }}}}
  summonedElement = "ENT"
  tryDestroyFX = { WOOD_SPLINTERS }
}
"DECID_TREE" inherit "CANIF_TREE"
{
  viewId = { "decid_tree" }
}
"SPECIAL_TREE" inherit "CANIF_TREE"
{
  viewId = { "special_tree" }
}
"TREE_SNOW" inherit "CANIF_TREE"
{
  viewId = { "tree_snow" }
}
"SWAMPTREE" inherit "CANIF_TREE"
{
  viewId = { "swamptree" }
}
"HAUNTED_TREE" inherit "CANIF_TREE"
{
  viewId = { "haunted_tree" }
}
"HAUNTED_TREE2" inherit "CANIF_TREE"
{
  viewId = { "haunted_tree2" }
}
"HAUNTED_TREE3" inherit "CANIF_TREE"
{
  viewId = { "haunted_tree3" }
}
"HAUNTED_TREE4" inherit "CANIF_TREE"
{
  viewId = { "haunted_tree4" }
}
"HAUNTED_TREE5" inherit "CANIF_TREE"
{
  viewId = { "haunted_tree5" }
}
"HAUNTED_TREE6" inherit "CANIF_TREE"
{
  viewId = { "haunted_tree6" }
}
"HAUNTED_TREE7" inherit "CANIF_TREE"
{
  viewId = { "haunted_tree7" }
}
"HAUNTED_TREE8" inherit "CANIF_TREE"
{
  viewId = { "haunted_tree8" }
}
"HAUNTED_EFFIGY"
{
  name = FURNITURE_EFFIGY_NAME
  viewId = { "haunted_effigy" }
}
"HAUNTED_EFFIGY2" inherit "HAUNTED_EFFIGY"
{
  viewId = { "haunted_effigy2" }
}
"HAUNTED_EFFIGY3" inherit "HAUNTED_EFFIGY"
{
  viewId = { "haunted_effigy3" }
}
"CACTUS1" inherit "CANIF_TREE"
{
  viewId = { "cactus1" }
  name = FURNITURE_CANIF_TREE_NAME1
  destroyedRemains = none
  summonedElement = none
  tickType = none
}
"PALM_TREE" inherit "CANIF_TREE"
{
  tickType = none
  viewId = { "palm_tree" }
}
"GUM_TREE" inherit "CANIF_TREE"
{
  tickType = none
  viewId = { "tree_gum" }
}
"GIANT_MUSHROOM" inherit "CANIF_TREE"
{
  viewId = { "giant_mushroom" }
  name = FURNITURE_CANIF_TREE_NAME2
  clearFogOfWar = true
  tickType = none
  blockVision = {}
}
"TREE_TRUNK"
{
  name = FURNITURE_TREE_TRUNK_NAME
  viewId = { "tree_trunk" }
  canSilentlyReplace = true
  removeInstantly = true
}
"BURNT_TREE"
{
  name = FURNITURE_BURNT_TREE_NAME
  viewId = { "burnt_tree" }
  removeInstantly = true
  canHideHere = true
  strength = 30
}
"BUSH"
{
  name = FURNITURE_BUSH_NAME
  viewId = { "bush" }
  strength2 = {
    20 BOULDER
    10 CUT
  }
  canHideHere = true
  fire = 30
  itemDrop = {{{{"WoodPlank"} 1 { 2 4 }}}}
  tryDestroyFX = { WOOD_SPLINTERS }
}
"SWAMPPLANT" inherit "BUSH"
{
  name = FURNITURE_BUSH_NAME1
  viewId = { "swampplant" }
  canSilentlyReplace = true
  removeInstantly = true
}
"STONES"
{
  name = FURNITURE_STONES_NAME
  viewId = { "stones" }
  canSilentlyReplace = true
  removeInstantly = true
}
"TERMITE_MOUND"
{
  name = FURNITURE_TERMITE_MOUND_NAME
  viewId = { "termite_mound" }
  canSilentlyReplace = true
  removeInstantly = true
}
"FLOWER1"
{
  name = FURNITURE_FLOWER1_NAME
  viewId = { "flower1" }
  canSilentlyReplace = true
  removeInstantly = true
}
"FLOWER2" inherit "FLOWER1"
{
  viewId = { "flower2" }
}
"FLOWER3" inherit "FLOWER1"
{
  viewId = { "flower3" }
}
"STABLE"
{
  name = FURNITURE_STABLE_NAME
  viewId = { "mud" }
  usageType = UsageEffect FURNITURE_STABLE_USAGETYPE Lasting SLEEP
  viewLayer = FLOOR_BACKGROUND
  bedType = STABLE
  tickType = Effect BedHeal()
  canBuildOutsideOfTerritory = false
  layer = FLOOR
}
"CROPS"
{
  name = FURNITURE_CROPS_NAME
  viewId = { "swish_wheat" }
  usageType = UsageEffect FURNITURE_CROPS_USAGETYPE Chance 0.3 CreatureMessage { FURNITURE_CROPS_SECONDPERSON FURNITURE_CROPS_THIRDPERSON}
  usageTime = 3
  layer = FLOOR
  viewLayer = FLOOR
}
"CHICKEN_COOP"
{
  name = FURNITURE_CHICKEN_COOP_NAME
  viewId = { "mud" }
  viewLayer = FLOOR_BACKGROUND
  tickType = Effect Chance 0.05 Filter
    And {
      IsClosedOffPigsty
      CanCreatureEnter
      Area 1 Not CreatureId "CHICKEN"
    }
    Summon "CHICKEN" 1 none
  canBuildOutsideOfTerritory = true
  populationIncrease = { 0.25 4 true }
}
"PIGSTY"
{
  name = FURNITURE_PIGSTY_NAME
  viewId = { "mud" }
  tickType = Effect Chance 0.05 Filter
    And {
      IsClosedOffPigsty
      CanCreatureEnter
      Area 1 Not CreatureId "PIG"
    }
    Summon "PIG" 1 none
  canBuildOutsideOfTerritory = true
  populationIncrease = { 0.5 8 true }
}
"COW_PEN"
{
  name = FURNITURE_COW_PEN_NAME
  viewId = { "mud" }
  tickType = Effect Chance 0.05 Filter
    And {
      IsClosedOffPigsty
      CanCreatureEnter
      Area 1 Not CreatureId "COW"
    }
    Summon "COW" 1 none
  canBuildOutsideOfTerritory = true
  populationIncrease = { 1 16 true }
}
"GROUND_TORCH"
{
  name = FURNITURE_GROUND_TORCH_NAME
  viewId = { "standing_torch" }
  luxury = 0.1
  lightEmission = 8.2
}
"TORCH_N"
{
  name = FURNITURE_TORCH_NAME
  viewId = { "torch" }
  lightEmission = 8.2
  layer = CEILING
  viewLayer = TORCH1
  attachmentDir = N
  requiredSupport = { { { N } } }
  canBuildOutsideOfTerritory = true
}
"TORCH_S" inherit "TORCH_N"
{
  viewLayer = TORCH2
  attachmentDir = S
  requiredSupport = { { { S } } }
}
"TORCH_E" inherit "TORCH_S"
{
  attachmentDir = E
  requiredSupport = { { { E } } }
}
"TORCH_W" inherit "TORCH_S"
{
  attachmentDir = W
  requiredSupport = { { { W } } }
}
"CANDELABRUM_N" inherit "TORCH_N"
{
  name = FURNITURE_CANDELABRUM_NAME
  viewId = { "candelabrum_ns" }
  luxury = 0.3
}
"CANDELABRUM_S" inherit "TORCH_S"
{
  name = FURNITURE_CANDELABRUM_NAME
  viewId = { "candelabrum_ns" }
  luxury = 0.3
}
"CANDELABRUM_E" inherit "TORCH_E"
{
  name = FURNITURE_CANDELABRUM_NAME
  viewId = { "candelabrum_e" }
  luxury = 0.3
}
"CANDELABRUM_W" inherit "TORCH_W"
{
  name = FURNITURE_CANDELABRUM_NAME
  viewId = { "candelabrum_w" }
  luxury = 0.3
}
"PAINTING_N"
{
  name = FURNITURE_PAINTING_N_NAME
  viewId = { "canvas_n" }
  layer = CEILING
  viewLayer = TORCH1
  attachmentDir = N
  luxury = 0.3
  requiredSupport = { { { N } } }
}
"PAINTING_S" inherit "PAINTING_N"
{
  viewId = { "canvas_s" }
  attachmentDir = S
  requiredSupport = { { { S } } }
}
"PAINTING_E" inherit "PAINTING_S"
{
  viewId = { "canvas_e" }
  attachmentDir = E
  requiredSupport = { { { E } } }
}
"PAINTING_W" inherit "PAINTING_S"
{
  viewId = { "canvas_w" }
  attachmentDir = W
  requiredSupport = { { { W } } }
}
"TORTURE_TABLE"
{
  name = FURNITURE_TORTURE_TABLE_NAME
  viewId = { "torture_table" }
  canHideHere = true
  usageType = BuiltinUsageId TIE_UP
  strength = 80
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"FOUNTAIN"
{
  name = FURNITURE_FOUNTAIN_NAME
  viewId = { "fountain" }
  canHideHere = true
  luxury = 0.7
  usageType = UsageEffect FURNITURE_FOUNTAIN_USAGETYPE
      {
        CreatureMessage { FURNITURE_FOUNTAIN_SECONDPERSON FURNITURE_FOUNTAIN_THIRDPERSON}
        ChooseRandom {
          Heal { FLESH }
          Lasting SLEEP
          Lasting SLOWED
          Lasting BLIND
          Lasting INVISIBLE
          Lasting POISON
          Lasting POISON_RESISTANT
          Lasting FLYING
          Lasting SPEED
        }
      }
  summonedElement = "WATER_ELEMENTAL"
  strength = 80
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"ALTAR"
{
  name = FURNITURE_ALTAR_NAME
  viewId = { "altar" }
  canHideHere = true
  strength = 80
  usageType = UsageEffect FURNITURE_ALTAR_USAGETYPE {
    CreatureMessage { FURNITURE_ALTAR_SECONDPERSON FURNITURE_ALTAR_THIRDPERSON}
    DestroyWalls BASH
    ChooseRandom {
      {
        Message NORMAL FURNITURE_ALTAR_THIRDPERSON3
        ChooseRandom {
          Permanent RAGE
          Permanent BLIND
          Permanent PANIC
          Permanent SPEED
          Permanent FLYING
          Permanent SLOWED
          Permanent INSANITY
          Permanent COLLAPSED
#          Permanent INVISIBLE
          Permanent TELEPATHY
          Permanent MELEE_RESISTANCE
          Permanent MELEE_VULNERABILITY
          Permanent MAGIC_RESISTANCE
          Permanent MAGIC_VULNERABILITY
          Permanent RANGED_RESISTANCE
          Permanent RANGED_VULNERABILITY
          Permanent BAD_BREATH
          Permanent NIGHT_VISION
        }
      }
      {
        Message NORMAL FURNITURE_ALTAR_THIRDPERSON3
        ChooseRandom {
          IncreaseAttr DAMAGE -3
          IncreaseAttr DAMAGE 3
          IncreaseAttr RANGED_DAMAGE -3
          IncreaseAttr RANGED_DAMAGE 3
          IncreaseAttr SPELL_DAMAGE -3
          IncreaseAttr SPELL_DAMAGE 3
          IncreaseAttr DEFENSE -3
          IncreaseAttr DEFENSE 3
          Acid
{30}
          Fire
{30}
          Lasting 40 DAM_BONUS
          Lasting BLIND
          Lasting POISON
          Lasting 50 BLEEDING
          Lasting HALLU
        }
      }
      {
        Message NORMAL FURNITURE_ALTAR_AMOUNT
        SummonEnemy "ANGEL" {3 6} none
      }
      {
        CreatureMessage { FURNITURE_ALTAR_SECONDPERSON1 FURNITURE_ALTAR_THIRDPERSON1}
        DropItems {"GoldPiece"} {50 100}
      }
      {
        CreatureMessage { FURNITURE_ALTAR_SECONDPERSON2 FURNITURE_ALTAR_THIRDPERSON2}
        ChooseRandom {
          DropItems {Glyph { ARMOR ItemAttrBonus DAMAGE 2}} {1}
          DropItems {Glyph { ARMOR ItemAttrBonus DEFENSE 2}} {1}
          DropItems {Glyph { ARMOR LastingEffect TELEPATHY}} {1}
          DropItems {Glyph { WEAPON VictimEffect 0.3 Lasting 50 BLEEDING}} {1}
          DropItems {Glyph { RANGED_WEAPON ItemAttrBonus RANGED_DAMAGE 2}} {1}
        }
      }
    }
  }
  destroyedRemains = "ALTAR_DES"
}
"ALTAR_DES"
{
  name = FURNITURE_ALTAR_DES_NAME
  viewId = { "altar_des" }
  canHideHere = true
}
"CHEST_WITH_ITEMS"
{
  name = FURNITURE_CHEST_WITH_ITEMS_NAME
  viewId = { "chest" }
  canHideHere = true
  tickType = Effect {
    DropItemList "chest"
    PlaceFurniture "CHEST"
  }
  fire = 50
  strength = 30
}
"CHEST"
{
  name = FURNITURE_CHEST_NAME
  viewId = { "chest" }
  emptyViewId = { "opened_chest" }
  canHideHere = true
  hidesItems = true
  fire = 50
  strength = 30
}
"REMAINS_TABLE"
{
  name = FURNITURE_REMAINS_TABLE_NAME
  viewId = { "remains_table" }
  emptyViewId = { "remains_table_empty" }
  canHideHere = true
  hidesItems = true
  strength = 30
}
"NONFLAMMABLE_CHEST" inherit "CHEST"
{
  fire = none
}
"ASSASSIN_CHEST" inherit "CHEST"
{
  entryType = Effect Achievement "assassin"
}
"BOOKCASE_STAIRS" inherit "BOOKCASE_WOOD"
{
  destroyedRemains = "UP_STAIRS"
  destroyedEffect = {
    Message NORMAL FURNITURE_BOOKCASE_WOOD_DESTROYEDEFFECT
    Analytics "milestone" "bookcaseStairs"
  }
}
"DINING_TABLE_STAIRS" inherit "DINING_TABLE"
{
  destroyedRemains = "DOWN_STAIRS"
  destroyedEffect = {
    Message NORMAL FURNITURE_DINING_TABLE_DESTROYEDEFFECT
    Analytics "milestone" "diningTableStairs"
  }
}
"FORGE_STAIRS" inherit "FORGE"
{
  destroyedRemains = "DOWN_STAIRS"
  destroyedEffect = {
    Message NORMAL FURNITURE_FORGE_DESTROYEDEFFECT
    Analytics "milestone" "forgeStairs"
  }
}
"OPENED_CHEST"
{
  name = FURNITURE_OPENED_CHEST_NAME
  viewId = { "opened_chest" }
  canHideHere = true
  fire = 50
  strength = 30
}
Def CoffinHeal(Prob)
  Filter
      And { LastingEffect SLEEP Or { BodyMaterial UNDEAD_FLESH BodyMaterial BONE } }
      Chance Prob RegrowBodyPart 1
End
"COFFIN1"
{
  name = FURNITURE_COFFIN1_NAME
  viewId = { "coffin1" }
  canHideHere = true
  usageType = UsageEffect FURNITURE_COFFIN1_USAGETYPE Lasting SLEEP
  tickType = Effect CoffinHeal(0.005)
  fire = 50
  strength = 40
  bedType = COFFIN
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"COFFIN2"
{
  name = FURNITURE_COFFIN2_NAME
  viewId = { "coffin2" }
  canHideHere = true
  usageType = UsageEffect FURNITURE_COFFIN2_USAGETYPE Lasting SLEEP
  tickType = Effect CoffinHeal(0.0125)
  luxury = 0.3
  fire = 50
  strength = 40
  upgrade = "COFFIN1"
  bedType = COFFIN
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"COFFIN3"
{
  name = FURNITURE_COFFIN3_NAME
  viewId = { "coffin3" }
  canHideHere = true
  usageType = UsageEffect FURNITURE_COFFIN3_USAGETYPE Lasting SLEEP
  tickType = Effect CoffinHeal(0.05)
  luxury = 0.7
  fire = 50
  strength = 40
  upgrade = "COFFIN2"
  bedType = COFFIN
  destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
}
"LOOT_COFFIN"
{
  name = FURNITURE_LOOT_COFFIN_NAME
  viewId = { "coffin1" }
  emptyViewId = { "opened_coffin" }
  canHideHere = true
  hidesItems = true
  fire = 50
  strength = 40
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"WOOD_DOOR"
{
  name = FURNITURE_WOOD_DOOR_NAME
  viewId = { "wood_door_ew" }
  blockingEnemies = true
  canHideHere = true
  blockAllVision = true
  fire = 50
  strength = 160
  clickType = LOCK
  canBuildOutsideOfTerritory = true
  requiredSupport = { { { E W } } { { N S } {"wood_door_ns"} } }
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"WOOD_GATE"
{
  name = FURNITURE_WOOD_GATE_NAME
  viewId = { "wood_gate_w" }
  blockingEnemies = true
  canHideHere = true
  blockAllVision = true
  fire = 50
  strength = 240
  clickType = LOCK
  canBuildOutsideOfTerritory = true
  requiredSupport = { { { W } } { { N } {"wood_gate_n"} } { { E } {"wood_gate_e"} } { { S } {"wood_gate_s"} } }
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"IRON_DOOR"
{
  name = FURNITURE_IRON_DOOR_NAME
  viewId = { "iron_door_ew" }
  blockingEnemies = true
  canHideHere = true
  blockAllVision = true
  strength = 240
  clickType = LOCK
  canBuildOutsideOfTerritory = true
  requiredSupport = { { { E W } } { { N S } {"iron_door_ns"} } }
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"IRON_DOOR_BLOCKING" inherit "IRON_DOOR"
{
  blockMovement = true
}
"IRON_GATE"
{
  name = FURNITURE_IRON_GATE_NAME
  viewId = { "iron_gate_w" }
  blockingEnemies = true
  canHideHere = true
  blockAllVision = true
  strength = 320
  clickType = LOCK
  canBuildOutsideOfTerritory = true
  requiredSupport = { { { W } } { { N } {"iron_gate_n"} } { { E } {"iron_gate_e"} } { { S } {"iron_gate_s"} } }
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"IRON_GATE_BLOCKING" inherit "IRON_GATE"
{
  blockMovement = true
}
"ADA_DOOR"
{
  name = FURNITURE_ADA_DOOR_NAME
  viewId = { "ada_door_ew" }
  blockingEnemies = true
  canHideHere = true
  blockAllVision = true
  strength = 480
  clickType = LOCK
  canBuildOutsideOfTerritory = true
  requiredSupport = { { { E W } } { { N S } {"ada_door_ns"} } }
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"ADA_GATE"
{
  name = FURNITURE_ADA_GATE_NAME
  viewId = { "ada_gate_w" }
  blockingEnemies = true
  canHideHere = true
  blockAllVision = true
  strength = 540
  clickType = LOCK
  canBuildOutsideOfTerritory = true
  requiredSupport = { { { W } } { { N } {"ada_gate_n"} } { { E } {"ada_gate_e"} } { { S } {"ada_gate_s"} } }
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"WELL"
{
  name = FURNITURE_WELL_NAME
  viewId = { "well" }
  canHideHere = true
  fire = 50
  summonedElement = "WATER_ELEMENTAL"
  strength = 80
}
"SNOWMAN"
{
  name = FURNITURE_SNOWMAN_NAME
  viewId = { "snowman" }
  canHideHere = true
  blockMovement = true
  strength = 10
  meltInfo = { none }
}
"KEEPER_BOARD"
{
  name = FURNITURE_KEEPER_BOARD_NAME
  viewId = { "notice_board" }
  canHideHere = true
  usageType = BuiltinUsageId KEEPER_BOARD
  clickType = KEEPER_BOARD
  fire = 50
  strength = 50
  canBuildOutsideOfTerritory = true
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"UP_STAIRS"
{
  name = FURNITURE_UP_STAIRS_NAME
  viewId = { "up_staircase" }
  canHideHere = true
# xForgetAfterBuilding = true
  usageType = UsageEffect FURNITURE_UP_STAIRS_USAGETYPE Stairs
  onBuilt = UP_STAIRS
}
"UP_STAIRS_CARPET" inherit "UP_STAIRS"
{
  viewId = { "up_staircase_carpet" }
  otherStairs = "DOWN_STAIRS_CARPET"
}
"UP_STAIRS_CASTLE" inherit "UP_STAIRS"
{
  viewId = { "up_staircase_castle" }
  otherStairs = "DOWN_STAIRS_CASTLE"
}
"DOWN_STAIRS" inherit "UP_STAIRS"
{
  name = FURNITURE_DOWN_STAIRS_NAME
  viewId = { "down_staircase" }
  onBuilt = DOWN_STAIRS
}
"DOWN_STAIRS_CARPET" inherit "DOWN_STAIRS"
{
  viewId = { "down_staircase_carpet" }
  otherStairs = "UP_STAIRS_CARPET"
}
"DOWN_STAIRS_CASTLE" inherit "DOWN_STAIRS"
{
  viewId = { "down_staircase_castle" }
  otherStairs = "UP_STAIRS_CASTLE"
}
"UP_STAIRS_ROCK" inherit "UP_STAIRS"
{
  viewId = { "up_staircase_rock" }
}
"DOWN_STAIRS_ROCK" inherit "DOWN_STAIRS"
{
  viewId = { "down_staircase_rock" }
}
"PORTAL_STAIRS"
{
  viewId = { "portal" ColorId PURPLE }
  name = FURNITURE_PORTAL_STAIRS_NAME
  canHideHere = true
  constructMessage = none
  usageType = UsageEffect FURNITURE_PORTAL_STAIRS_USAGETYPE {Stairs Fx { TELEPORT_OUT }}
}
"DOWN_STAIRS_ADOXIE"
{
  name = FURNITURE_DOWN_STAIRS_NAME
  viewId = { "down_staircase" }
  canHideHere = true
  usageType = UsageEffect FURNITURE_UP_STAIRS_USAGETYPE { Message NORMAL FURNITURE_DOWN_STAIRS_ADOXIE_USAGETYPE1 Stairs }
  onBuilt = DOWN_STAIRS
}
"INACTIVE_PORTAL"
{
  name = FURNITURE_INACTIVE_PORTAL_NAME
  viewId = { "inactive_portal" }
  usageType = UsageEffect FURNITURE_INACTIVE_PORTAL_USAGETYPE Message NORMAL FURNITURE_INACTIVE_PORTAL_USAGETYPE1
}
"SOKOBAN_HOLE"
{
  name = FURNITURE_SOKOBAN_HOLE_NAME
  viewId = { "sokoban_hole" }
  entryType = Sokoban
}
"BRIDGE"
{
  name = FURNITURE_BRIDGE_NAME
  viewId = { "bridge" }
  overrideMovement = true
  fire = 50
  removeNonFriendly = true
  removeWithCreaturePresent = false
  bridge = true
  canBuildOutsideOfTerritory = true
}
"STONE_BRIDGE" inherit "BRIDGE"
{
  viewId = { "bridge_stone" }
  fire = 0
  name = FURNITURE_BRIDGE_NAME2
}
"ROAD"
{
  name = FURNITURE_ROAD_NAME
  viewId = { "road" }
}
"MOUNTAIN"
{
  name = FURNITURE_MOUNTAIN_NAME
  viewId = { "mountain" }
  blockMovement = true
  blockAllVision = true
  constructMessage = FILL_UP
  #viewLayer = FLOOR_BACKGROUND
  wall = true
  xForgetAfterBuilding = true
  strength2 = {
    200 BOULDER
    30 DIG
    200 HOSTILE_DIG
  }
  summonedElement = "EARTH_ELEMENTAL"
  canBuildOutsideOfTerritory = true
  destroyFX = { ROCK_CLOUD Rgb 220 210 180 255 }
  tryDestroyFX = { ROCK_SPLINTERS Rgb 220 210 180 255 }
}
"SANDSTONE" inherit "MOUNTAIN"
{
  name = FURNITURE_MOUNTAIN_NAME1
  viewId = { "mountain_sand" }
}
"RED_SANDSTONE" inherit "SANDSTONE"
{
  viewId = { "red_sandstone" }
}
"GLACIER" inherit "MOUNTAIN"
{
  name = FURNITURE_MOUNTAIN_NAME2
  viewId = { "glacier" }
}
"MOUNTAIN_SKULLS" inherit "MOUNTAIN"
{
  name = FURNITURE_MOUNTAIN_NAME3
  viewId = { "mountain_skulls" }
}
"WALL_SKULLS" inherit "MOUNTAIN"
{
  name = FURNITURE_MOUNTAIN_NAME4
  viewId = { "wall_skulls" }
}
"MOUNTAIN2" inherit "MOUNTAIN"
{
  name = FURNITURE_MOUNTAIN_NAME5
  viewId = { "mountain2" }
  strength2 = {
    500 BOULDER
    70 DIG
    500 HOSTILE_DIG
  }
  canBuildOutsideOfTerritory = true
  destroyFX = { ROCK_CLOUD Rgb 200 200 200 255 }
  tryDestroyFX = { ROCK_SPLINTERS Rgb 200 200 200 255 }
}
"HELL_MOUNTAIN" inherit "MOUNTAIN2"
{
  name = FURNITURE_MOUNTAIN2_NAME
  viewId = { "hell_mountain" }
  lightEmission = 2.2
  destroyedEffect = {
    Message NORMAL FURNITURE_IS_DUG_OUT(FURNITURE_MOUNTAIN2_NAME)
    Chance 0.05 SummonEnemy "LAVA_GOLEM" {1} none
  }
}
"ADAMANTIUM_ORE" inherit "MOUNTAIN2"
{
  name = FURNITURE_MOUNTAIN2_NAME1
  viewId = { "adamantium_ore" }
  clearFogOfWar = true
  itemDrop = {{{{"AdaOre"} 1 { 16 28 }}}}
  strength2 = {
    500 BOULDER
    500 DIG
    500 HOSTILE_DIG
  }
  minedAchievement = "mined_ada"
}
"HELL_ADAMANTIUM_ORE" inherit "ADAMANTIUM_ORE"
{
  viewId = { "hell_adamantium_ore" }
}
"ADOXIUM_ORE" inherit "MOUNTAIN2"
{
  name = FURNITURE_MOUNTAIN2_NAME2
  viewId = { "adoxium_ore" }
  clearFogOfWar = true
  itemDrop = {{{{"AdoxiumOre"} 1 { 16 28 }}}}
  strength2 = {
    200 BOULDER
    220 DIG
    200 HOSTILE_DIG
  }
  minedAchievement = "mined_adoxium"
}
"INFERNITE_ORE" inherit "MOUNTAIN2"
{
  name = FURNITURE_MOUNTAIN2_NAME3
  viewId = { "infernite_ore" }
  clearFogOfWar = true
  itemDrop = {{{{"InferniteOre"} 1 { 16 28 }}}}
  lightEmission = 4.2
  tickType = Effect {
    Area 1 Chance 0.03 SetFurnitureOnFire
    Chance 0.1 SetFurnitureOnFire
  }
  strength2 = {
    200 BOULDER
    220 DIG
    200 HOSTILE_DIG
  }
  minedAchievement = "mined_infernite"
}
"IRON_ORE" inherit "MOUNTAIN2"
{
  name = FURNITURE_MOUNTAIN2_NAME4
  viewId = { "iron_ore" }
  clearFogOfWar = true
  itemDrop = {{{{"IronOre"} 1 { 16 28 }}}}
  strength2 = {
    200 BOULDER
    220 DIG
    200 HOSTILE_DIG
  }
  minedAchievement = "mined_iron"
}
"STONE" inherit "MOUNTAIN2"
{
  name = FURNITURE_MOUNTAIN2_NAME5
  viewId = { "stone" }
  clearFogOfWar = true
  itemDrop = {{{{"Rock"} 1 { 16 28 }}}}
  strength2 = {
    200 BOULDER
    250 DIG
    200 HOSTILE_DIG
  }
}
"HELL_STONE" inherit "STONE"
{
  viewId = { "hell_stone" }
}
"GOLD_ORE" inherit "MOUNTAIN2"
{
  name = FURNITURE_MOUNTAIN2_NAME6
  viewId = { "gold_ore" }
  clearFogOfWar = true
  itemDrop = {{{{"GoldPiece"} 1 { 16 28 }}}}
  strength2 = {
    200 BOULDER
    220 DIG
    200 HOSTILE_DIG
  }
}
"HELL_GOLD_ORE" inherit "GOLD_ORE"
{
  viewId = { "hell_gold_ore" }
}
"DUNGEON_WALL"
{
  name = FURNITURE_DUNGEON_WALL_NAME
  viewId = { "dungeon_wall" }
  blockMovement = true
  blockAllVision = true
  wall = true
  #viewLayer = FLOOR_BACKGROUND
  xForgetAfterBuilding = true
  luxury = 0.2
  constructMessage = REINFORCE
  builtOver = {"MOUNTAIN"}
  canBuildOutsideOfTerritory = true
  strength2 = {
    300 BOULDER
    100 DIG
    1900 HOSTILE_DIG
  }
  destroyFX = { ROCK_CLOUD Rgb 220 210 180 255 }
  tryDestroyFX = { ROCK_SPLINTERS Rgb 220 210 180 255 }
}
"DUNGEON_WALL2" inherit "DUNGEON_WALL"
{
  viewId = { "dungeon_wall2" }
  builtOver = {"MOUNTAIN2"}
  destroyFX = { ROCK_CLOUD Rgb 200 200 200 255 }
  tryDestroyFX = { ROCK_SPLINTERS Rgb 200 200 200 255 }
}
"NECRO_WALL" inherit "DUNGEON_WALL"
{
  viewId = { "necro_wall" }
}
"NECRO_WALL2" inherit "DUNGEON_WALL2"
{
  viewId = { "necro_wall2" }
}
"DWARF_WALL" inherit "DUNGEON_WALL"
{
  viewId = { "dwarf_wall" }
}
"DWARF_WALL2" inherit "DUNGEON_WALL2"
{
  viewId = { "dwarf_wall2" }
}
"SANDSTONE_WALL" inherit "DUNGEON_WALL"
{
  viewId = { "sandstone_wall" }
}
"PIT"
{
  name = FURNITURE_PIT_NAME
  viewId = { "pit" }
  movementSet = {
    traits = { FLY }
  }
  xForgetAfterBuilding = true
  tickType = Pit
  canBuildOutsideOfTerritory = true
  strength2 = {
    70 FILL
  }
}
"CASTLE_PILLAR"
{
  name = FURNITURE_CASTLE_PILLAR_NAME
  viewId = { "castle_pillar" }
  strength2 = {
    300 BOULDER
    100 DIG
    1900 HOSTILE_DIG
  }
  canBuildOutsideOfTerritory = true
}
"CASTLE_WALL" inherit "CASTLE_PILLAR"
{
  name = FURNITURE_CASTLE_PILLAR_NAME1
  viewId = { "castle_wall" }
  blockMovement = true
  blockAllVision = true
  wall = true
  #viewLayer = FLOOR_BACKGROUND
}
"ARCHER_WALL" inherit "CASTLE_WALL"
{
  name = FURNITURE_CASTLE_WALL_NAME
  viewId = { "archer_wall" }
  blockVision = { NORMAL ELF }
}
"HIDDEN_CASTLE_DOOR"
{
  name = FURNITURE_CASTLE_PILLAR_NAME1
  viewId = { "castle_wall" }
  blockAllVision = true
  strength = 1
  #viewLayer = FLOOR_BACKGROUND
  entryType = Effect {
      Message NORMAL FURNITURE_HIDDEN_CASTLE_DOOR_ENTRYTYPE
      Fx { TELEPORT_OUT }
      DestroyWalls BASH
  }
}
"SNOW_WALL" inherit "CASTLE_WALL"
{
  viewId = { "snow_wall" }
  meltInfo = { none }
}
"WOOD_PILLAR"
{
  name = FURNITURE_WOOD_PILLAR_NAME
  viewId = { "wood_pillar" }
#wall = true
  strength2 = {
    100 BOULDER
    100 DIG
    300 HOSTILE_DIG
  }
  summonedElement = "ENT"
  fire = 100
  canBuildOutsideOfTerritory = true
  destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"WOOD_WALL" inherit "WOOD_PILLAR"
{
  name = FURNITURE_WOOD_PILLAR_NAME1
  viewId = { "wood_wall" }
  blockMovement = true
  blockAllVision = true
  wall = true
  #viewLayer = FLOOR_BACKGROUND
}
"MUD_WALL"
{
  name = FURNITURE_MUD_WALL_NAME
  viewId = { "mud_wall" }
  blockMovement = true
  blockAllVision = true
  wall = true
  strength2 = {
    100 BOULDER
  }
}
"RUIN_WALL"
{
  name = FURNITURE_RUIN_WALL_NAME
  viewId = { "ruin_wall" }
  blockMovement = true
  blockAllVision = true
  wall = true
  canBuildOutsideOfTerritory = true
  strength2 = {
    100 BOULDER
    100 DIG
    300 HOSTILE_DIG
  }
}
"BLACK_WALL"
{
  name = FURNITURE_BLACK_WALL_NAME
  viewId = { "black" }
  blockMovement = true
  blockAllVision = true
  wall = true
}
"BLACK_FLOOR"
{
  name = FURNITURE_BLACK_FLOOR_NAME
  viewId = { "black" }
  layer = GROUND
}
"FLOOR_WOOD1"
{
  name = FURNITURE_FLOOR_WOOD1_NAME
  viewId = { "wood_floor1" }
  fire = 50
  luxury = 0.1
  layer = FLOOR
}
"FLOOR_WOOD2" inherit "FLOOR_WOOD1"
{
  viewId = { "wood_floor2" }
}
"FLOOR_WOOD3" inherit "FLOOR_WOOD1"
{
  viewId = { "wood_floor3" }
}
"FLOOR_WOOD4" inherit "FLOOR_WOOD1"
{
  viewId = { "wood_floor4" }
}
"FLOOR_WOOD5" inherit "FLOOR_WOOD1"
{
  viewId = { "wood_floor5" }
}
"FLOOR_STONE1"
{
  name = FURNITURE_FLOOR_STONE1_NAME
  viewId = { "stone_floor1" }
  luxury = 0.3
  layer = FLOOR
}
"FLOOR_STONE2" inherit "FLOOR_STONE1"
{
  viewId = { "stone_floor2" }
}
"FLOOR_STONE3" inherit "FLOOR_STONE1"
{
  viewId = { "stone_floor3" }
}
"FLOOR_STONE4" inherit "FLOOR_STONE1"
{
  viewId = { "stone_floor4" }
}
"FLOOR_STONE5" inherit "FLOOR_STONE1"
{
  viewId = { "stone_floor5" }
}
"FLOOR_CARPET1"
{
  name = FURNITURE_FLOOR_CARPET1_NAME
  viewId = { "carpet_floor1" }
  luxury = 0.7
  layer = FLOOR
}
"FLOOR_CARPET2" inherit "FLOOR_CARPET1"
{
  viewId = { "carpet_floor2" }
}
"FLOOR_CARPET3" inherit "FLOOR_CARPET1"
{
  viewId = { "carpet_floor3" }
}
"FLOOR_CARPET4" inherit "FLOOR_CARPET1"
{
  viewId = { "carpet_floor4" }
}
"FLOOR_CARPET5" inherit "FLOOR_CARPET1"
{
  viewId = { "carpet_floor5" }
}
"CARPET4_GROUND" inherit "FLOOR_CARPET4"
{
  layer = GROUND
}
"FLOOR_SPEED"
{
  name = FURNITURE_FLOOR_SPEED_NAME
  viewId = { "floor_speed" }
  luxury = 0.7
  layer = FLOOR
  lastingEffect = ALLY SPEED 0
}
"FLOOR_BLIND"
{
  name = FURNITURE_FLOOR_BLIND_NAME
  viewId = { "floor_blind" }
  luxury = 0.7
  layer = FLOOR
  lastingEffect = ENEMY BLIND 0
}
"FLOOR_INVI"
{
  name = FURNITURE_FLOOR_INVI_NAME
  viewId = { "floor_invi" }
  luxury = 0.7
  layer = FLOOR
  lastingEffect = ALLY INVISIBLE 0
}
"FLOOR_PEACE"
{
  name = FURNITURE_FLOOR_PEACE_NAME
  viewId = { "floor_peace" }
  luxury = 0.7
  layer = FLOOR
  lastingEffect = ENEMY PEACEFULNESS 0
}
"HEALING_TOTEM"
{
  name = FURNITURE_HEALING_TOTEM_NAME
  viewId = { "totem" Rgb 156 58 68 255 }
  lastingEffect = ALLY REGENERATION 3 # ALLY/ENEMY LastingEffect radius
  blockMovement = true
  canHideHere = true
  strength = 100
}
"BLEEDING_TOTEM" inherit "HEALING_TOTEM"
{
  name = FURNITURE_HEALING_TOTEM_NAME1
  viewId = { "totem" Rgb 156 58 156 255 }
  lastingEffect = ENEMY BLEEDING 7
}
"ALARM_TRAP"
{
  name = FURNITURE_ALARM_TRAP_NAME
  viewId = { "trap"  Rgb 186 58 68 255 }
  entryType = Trap { Alarm false }
  warning = true
  constructMessage = SET_UP
}
"INVISIBLE_ALARM"
{
  name = ""
  viewId = { "empty" }
  entryType = Trap { Alarm true true }
}
"POISON_GAS_TRAP"
{
  name = FURNITURE_POISON_GAS_TRAP_NAME
  viewId = { "trap"  Rgb 58 156 68 255 }
  entryType = Trap { Area 1 EmitGas "POISON_GAS" 0.4 }
  warning = true
  constructMessage = SET_UP
}
"WEB_TRAP"
{
  name = FURNITURE_WEB_TRAP_NAME
  viewId = { "web_trap" }
  entryType = Trap { Lasting ENTANGLED }
  warning = true
  constructMessage = SET_UP
}
"SPIDER_WEB"
{
  name = FURNITURE_SPIDER_WEB_NAME
  viewId = { "web_trap" }
  entryType = Trap { Lasting ENTANGLED true }
}
"SURPRISE_TRAP"
{
  name = FURNITURE_SURPRISE_TRAP_NAME
  viewId = { "surprise_trap" }
  entryType = Trap { Audience none }
  warning = true
  constructMessage = SET_UP
}
"TERROR_TRAP"
{
  name = FURNITURE_TERROR_TRAP_NAME
  viewId = { "trap" Rgb 156 50 156 255 }
  entryType = Trap { Lasting PANIC }
  warning = true
  constructMessage = SET_UP
}
"FIRE_TRAP"
{
  name = FURNITURE_FIRE_TRAP_NAME
  viewId = { "trap" ColorId ORANGE }
  entryType = Trap { PlaceFurniture "FIRE_WALL" }
  warning = true
  constructMessage = SET_UP
}
"TRAP_TRIGGER"
{
  name = FURNITURE_TRAP_TRIGGER_NAME
  viewId = { "trap"  Rgb 58 58 156 255 }
  entryType = Trap { Area 1 TriggerTrap }
  warning = true
  constructMessage = SET_UP
}
"DESTROY_WALLS_TRAP"
{
  name = FURNITURE_DESTROY_WALLS_TRAP_NAME
  viewId = { "trap" ColorId GRAY }
  entryType = Trap { Area 2 DestroyWalls DIG }
  warning = true
  constructMessage = SET_UP
}
"BOULDER_TRAP"
{
  name = FURNITURE_BOULDER_TRAP_NAME
  viewId = { "boulder" }
  blockMovement = true
Def Boulder(Id) {
  Message CRITICAL FURNITURE_BOULDER_TRAP_TICKTYPE
  UnseenMessage CRITICAL FURNITURE_BOULDER_TRAP_TICKTYPE1
  SummonEnemy Id 1 none
} End
  tickType = Trap 4 {
    Boulder("ROLLING_BOULDER_N")
    Boulder("ROLLING_BOULDER_S")
    Boulder("ROLLING_BOULDER_W")
    Boulder("ROLLING_BOULDER_E")
  }
  strength = 40
  warning = true
  constructMessage = SET_UP
  viewLayer = CREATURE
}
"BLAST_TRAP"
{
  name = FURNITURE_BLAST_TRAP_NAME
  viewId = { "trap" ColorId PINK }
  tickType = Trap 1 {
    DirectedBlast {0 -1} 4
    DirectedBlast {0 1} 4
    DirectedBlast {1 0} 4
    DirectedBlast {-1 0} 4
  }
  warning = true
  constructMessage = SET_UP
}
"GARGOYLE_TRAP"
{
  name = FURNITURE_GARGOYLE_TRAP_NAME
  viewId = { "gargoyle_statue" }
  blockMovement = true
  tickType = Trap 1 {
    Def SummonGargoyle() {
      Message HIGH FURNITURE_GARGOYLE_TRAP_TICKTYPE
      SummonEnemy "GARGOYLE" 1 20
    } End
    SummonGargoyle()
    SummonGargoyle()
    SummonGargoyle()
    SummonGargoyle()
  }
  strength = 40
  warning = true
  constructMessage = SET_UP
}
"SCARECROW"
{
  name = FURNITURE_SCARECROW_NAME
  viewId = { "scarecrow" }
  blockMovement = true
  strength = 40
  fire = 10
  viewLayer = CREATURE
}
"PORTAL"
{
  name = FURNITURE_PORTAL_NAME
  viewId = { "portal" }
  strength = 40
  usageType = BuiltinUsageId PORTAL
  onBuilt = PORTAL
  destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"METEOR_SHOWER"
{
  name = FURNITURE_METEOR_SHOWER_NAME
  layer = CEILING
  constructMessage = none
  tickType = MeteorShower
  xForgetAfterBuilding = true
}
"FIRE_WALL"
{
  name = FURNITURE_FIRE_WALL_NAME
  viewId = { "empty" }
  layer = CEILING
  constructMessage = none
  onBuilt = SET_ON_FIRE
  burnsDownMessage = STOPS_BURNING
  hostileSpell = true
  xForgetAfterBuilding = true
  fire = 10
}
"WATER"
{
  name = FURNITURE_WATER_NAME
  viewId = { "water" }
  bloodCountdown = 30
  layer = GROUND
  waterDepth = 100
  entryType = Water
  droppedItems = { ITEM_SINKS ITEMS_SINK FURNITURE_WATER_UNSEENMESSAGE }
  defaultBridge = "BRIDGE"
  summonedElement = "WATER_ELEMENTAL"
  freezeTo = "ICE"
  fillPit = "WATER"
  canSilentlyReplace = true
  movementSet = {
    traits = { FLY SWIM }
    forcibleTraits = { WALK }
  }
  walkIntoFX = { WATER_SPLASH Rgb 82 148 255 255 }
  walkIntoSound = { "WATER_WALK_INTO" 0.3 }
}
"UNDERGROUND_WATER" inherit "WATER"
{
  tickType = Effect Chance 0.002 SoundEffect { "UNDERGROUND_WATER_AMBIENT" 0.2 }
}
"ENCHANTED_WATER" inherit "WATER"
{
  name = FURNITURE_WATER_NAME1
  viewId = { "enchanted_water" }
  bloodCountdown = none
  fillPit = "ENCHANTED_WATER"
  walkIntoFX = { WATER_SPLASH Rgb 255 82 148 255 }
  tickType = Effect Chance 0.00002 Filter Area 10 Not CreatureId "KRAKEN" SummonEnemy "KRAKEN" 1 none
}
"KRAKEN_WATER" inherit "WATER"
{
  tickType = Effect {
    SummonEnemy "KRAKEN" 1 none
    PlaceFurniture "WATER"
  }
}
"SHALLOW_WATER1" inherit "WATER"
{
  name = FURNITURE_WATER_NAME2
  waterDepth = 1.5
  droppedItems = none
  movementSet = {
    traits = { FLY SWIM WADE }
    forcibleTraits = { WALK }
  }
}
"SHALLOW_WATER2" inherit "SHALLOW_WATER1"
{
  waterDepth = 0.5
}
"MAGMA" {
  name = FURNITURE_MAGMA_NAME
  viewId = { "magma" }
  layer = GROUND
  entryType = Magma
  droppedItems = { ITEM_BURNS ITEMS_BURN }
  lightEmission = 8.2
  defaultBridge = "STONE_BRIDGE"
  summonedElement = "FIRE_ELEMENTAL"
  freezeTo = "FLOOR"
  fillPit = "MAGMA"
  canSilentlyReplace = true
  tickType = Effect Chance 0.1 {
    Area 1 Chance 0.3 SetFurnitureOnFire
    SetFurnitureOnFire
    Chance 0.02 SoundEffect { "LAVA_AMBIENT" 0.2 }
  }
  movementSet = {
    traits = { FLY }
    forcibleTraits = { WALK }
  }
}
"TAR" {
  name = FURNITURE_TAR_NAME
  viewId = { "tar" }
  layer = GROUND
  defaultBridge = "STONE_BRIDGE"
  tickType = Effect
    Filter And { Not LastingEffect FLYING Not BodyMaterial SPIRIT Not LastingEffect IMMOBILE} {
      Chance 0.1 {
        CreatureMessage { FURNITURE_TAR_SECONDPERSON FURNITURE_TAR_THIRDPERSON}
        Lasting IMMOBILE
      }
      Filter Not LastingEffect IMMOBILE Chance 0.5 {
        CreatureMessage {FURNITURE_TAR_SECONDPERSON1 FURNITURE_TAR_THIRDPERSON1}
        Lasting SLOWED
      }
    }
}
"SAND"
{
  name = FURNITURE_SAND_NAME
  viewId = { "sand" }
  layer = GROUND
  walkOverFX = { SAND_DUST Rgb 255 229 178 255 }
}
"SAND_FLOOR" inherit "SAND"
{
  buildingFloor = true
}
"RED_SAND"
{
  name = FURNITURE_RED_SAND_NAME
  viewId = { "red_sand" }
  layer = GROUND
  walkOverFX = { SAND_DUST Rgb 255 159 128 255 }
}
"GRASS"
{
  name = FURNITURE_GRASS_NAME
  viewId = { "grass" }
  layer = GROUND
}
"SNOW"
{
  name = FURNITURE_SNOW_NAME
  viewId = { "snow" }
  layer = GROUND
}
"ICE"
{
  name = FURNITURE_ICE_NAME
  viewId = { "ice" }
  layer = GROUND
  meltInfo = { "WATER" }
}
"MUD"
{
  name = FURNITURE_MUD_NAME
  viewId = { "mud" }
  layer = GROUND
}
"MUD_FLOOR" inherit "MUD"
{
  buildingFloor = true
}
"SWAMPGRASS"
{
  name = FURNITURE_SWAMPGRASS_NAME
  viewId = { "swampgrass" }
  tickType = Effect Chance 0.006 SoundEffect { "FROG_AMBIENT" 0.15 }
  layer = GROUND
}
"HILL"
{
  name = FURNITURE_HILL_NAME
  viewId = { "hill" }
  layer = GROUND
}
"FILL_UP_WATER_FLOOR"
{
  name = FURNITURE_FLOOR_NAME
  viewId = { "floor" }
  layer = GROUND
  canBuildOutsideOfTerritory = true
  xForgetAfterBuilding = true
  builtOver = {"WATER" "SHALLOW_WATER1" "SHALLOW_WATER2" "MAGMA" "UNDERGROUND_WATER"}
}
"FLOOR"
{
  name = FURNITURE_FLOOR_NAME
  viewId = { "floor" }
  layer = GROUND
  canBuildOutsideOfTerritory = true
  buildingFloor = true
  builtOver = {"HILL" "GRASS" "SWAMPGRASS" "SAND" "SNOW" "FILL_UP_WATER_FLOOR" "ROOF"}
}
"GHOST_SPAWN" inherit "FLOOR"
{
  tickType = Effect Chance 0.002 Filter Area 10 Not CreatureId "LOST_SOUL" SummonEnemy "LOST_SOUL" 1 none
}
"ROOF"
{
  name = FURNITURE_ROOF_NAME
  viewId = { "roof" }
  layer = GROUND
}
"FLOOR_RED" inherit "FLOOR"
{
  name = FURNITURE_FLOOR_NAME1
  viewId = { "floor_red" }
}
"TUTORIAL_ENTRANCE"
{
  name = FURNITURE_TUTORIAL_ENTRANCE_NAME
  viewId = { "tutorial_entrance" }
  layer = CEILING
  viewLayer = TORCH2
  canBuildOutsideOfTerritory = true
}
