Irrlicht 3D Engine: EMaterialFlags.h Source File

| Irrlicht 3D Engine |

EMaterialFlags.h
Go to the documentation of this file.

    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __E_MATERIAL_FLAGS_H_INCLUDED__
    00006 #define __E_MATERIAL_FLAGS_H_INCLUDED__
    00007
    00008 namespace irr
    00009 {
    00010 namespace video
    00011 {
    00012
    00014     enum E_MATERIAL_FLAG
    00015     {
    00017         EMF_WIREFRAME = 0x1,
    00018
    00020         EMF_POINTCLOUD = 0x2,
    00021
    00023         EMF_GOURAUD_SHADING = 0x4,
    00024
    00026         EMF_LIGHTING = 0x8,
    00027
    00029         EMF_ZBUFFER = 0x10,
    00030
    00032
    00033         EMF_ZWRITE_ENABLE = 0x20,
    00034
    00036         EMF_BACK_FACE_CULLING = 0x40,
    00037
    00039
    00040         EMF_FRONT_FACE_CULLING = 0x80,
    00041
    00043         EMF_BILINEAR_FILTER = 0x100,
    00044
    00046
    00048         EMF_TRILINEAR_FILTER = 0x200,
    00049
    00051
    00055         EMF_ANISOTROPIC_FILTER = 0x400,
    00056
    00058         EMF_FOG_ENABLE = 0x800,
    00059
    00061
    00066         EMF_NORMALIZE_NORMALS = 0x1000,
    00067
    00069         EMF_TEXTURE_WRAP = 0x2000,
    00070
    00072         EMF_ANTI_ALIASING = 0x4000,
    00073
    00075         EMF_COLOR_MASK = 0x8000,
    00076
    00078         EMF_COLOR_MATERIAL = 0x10000,
    00079
    00081         EMF_USE_MIP_MAPS = 0x20000,
    00082
    00084         EMF_BLEND_OPERATION = 0x40000,
    00085
    00087         EMF_POLYGON_OFFSET = 0x80000
    00088     };
    00089
    00090 } // end namespace video
    00091 } // end namespace irr
    00092
    00093
    00094 #endif // __E_MATERIAL_FLAGS_H_INCLUDED__
    00095