# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2010-11-03 00:29+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"

#: action/action_build.cpp:131
msgid "You cannot reach building place"
msgstr ""

#: action/action_build.cpp:214
#, c-format
msgid "You cannot build %s here"
msgstr ""

#: action/action_build.cpp:228
#, c-format
msgid "Can't build more units %s"
msgstr ""

#: action/action_build.cpp:260
#, c-format
msgid "Unable to create building %s"
msgstr ""

#: action/action_build.cpp:379
#, c-format
msgid "New %s done"
msgstr ""

#: action/action_spellcast.cpp:170
#, c-format
msgid "%s: not enough mana for spell: %s"
msgstr ""

#: action/action_spellcast.cpp:174
#, c-format
msgid "%s: can't cast spell: %s"
msgstr ""

#: action/action_train.cpp:117
#, c-format
msgid "Cannot train %s here"
msgstr ""

#: action/action_train.cpp:216
#, c-format
msgid "New %s ready"
msgstr ""

#: action/action_train.cpp:266
#, c-format
msgid "Unable to train %s"
msgstr ""

#: action/command.cpp:1056
#, c-format
msgid "Player \"%s\" has left the game"
msgstr ""

#: action/command.cpp:1058
#, c-format
msgid "Player \"%s\" has been killed"
msgstr ""

#: editor/editloop.cpp:390
msgid "Unit deleted"
msgstr ""

#: editor/editloop.cpp:784 editor/editloop.cpp:1219
msgid "Player"
msgstr ""

#: editor/editloop.cpp:789
msgid "Neutral"
msgstr ""

#: editor/editloop.cpp:793
msgid "Nobody"
msgstr ""

#: editor/editloop.cpp:796
msgid "Person"
msgstr ""

#: editor/editloop.cpp:801
msgid "Computer"
msgstr ""

#: editor/editloop.cpp:1224
msgid "Amount of"
msgstr ""

#: editor/editloop.cpp:1244
msgid "Patch missing"
msgstr ""

#: editor/editloop.cpp:1248
msgid "Patch"
msgstr ""

#: editor/editloop.cpp:1255
msgid "Field"
msgstr ""

#: editor/editloop.cpp:1262
msgid "impassable"
msgstr ""

#: editor/editloop.cpp:1267
msgid "land"
msgstr ""

#: editor/editloop.cpp:1272
msgid "coast"
msgstr ""

#: editor/editloop.cpp:1277
msgid "shallow water"
msgstr ""

#: editor/editloop.cpp:1282
msgid "deep water"
msgstr ""

#. TRANSLATORS: This flag means players cannot build
#. here, e.g. because the ground is too soft.  There
#. may be a building here anyway, if the map designer
#. has found a way to circumvent the restriction.
#: editor/editloop.cpp:1294
msgid "no building"
msgstr ""

#: editor/editloop.cpp:1306
msgid "speed="
msgstr ""

#: editor/editloop.cpp:1309
msgid " (fast)"
msgstr ""

#: editor/editloop.cpp:1313
msgid " (slow)"
msgstr ""

#: editor/editloop.cpp:1449
msgid "Patch deleted"
msgstr ""

#: editor/editloop.cpp:1480
msgid "Unit owner modified"
msgstr ""

#: editor/editloop.cpp:1686 editor/editloop.cpp:1722
msgid "Select player #"
msgstr ""

#: editor/editloop.cpp:1820
msgid "Select mode"
msgstr ""

#: editor/editloop.cpp:1831
msgid "Unit mode"
msgstr ""

#: editor/editloop.cpp:1842
msgid "Patch mode"
msgstr ""

#: editor/editloop.cpp:1853
msgid "Set start location mode"
msgstr ""

#: editor/editloop.cpp:2153
msgid "Unit can't be placed here."
msgstr ""

#: editor/editloop.cpp:2442
msgid "All"
msgstr ""

#: editor/patch_editor.cpp:542
msgid "Save"
msgstr ""

#: editor/patch_editor.cpp:548
msgid "Exit"
msgstr ""

#: game/player.cpp:702
msgid "Building Limit Reached"
msgstr ""

#: game/player.cpp:706
msgid "Unit Limit Reached"
msgstr ""

#: game/player.cpp:710
msgid "Total Unit Limit Reached"
msgstr ""

#: game/player.cpp:714
#, c-format
msgid "Limit of %d reached for this unit type"
msgstr ""

#: game/player.cpp:720
msgid "Cannot create more units."
msgstr ""

#: game/replay.cpp:766
msgid "No sync info for this replay !"
msgstr ""

#: game/replay.cpp:768
#, c-format
msgid "Replay got out of sync (%lu) !"
msgstr ""

#: game/replay.cpp:777
msgid "Replay got out of sync !"
msgstr ""

#: game/replay.cpp:875 game/replay.cpp:889
msgid "End of replay"
msgstr ""

#: network/network.cpp:1069
#, c-format
msgid "%s sent bad command"
msgstr ""

#: network/network.cpp:1166
msgid "Network out of sync"
msgstr ""

#: network/network.cpp:1399
#, c-format
msgid "Waiting for player \"%s\": %d:%02d"
msgstr ""

#: network/network.cpp:1415
msgid "Timed out"
msgstr ""

#: stratagus/stratagus.cpp:596
msgid "Thanks for playing Bos Wars.\n"
msgstr ""

#: ui/botpanel.cpp:787 ui/botpanel.cpp:852
msgid "Select Target"
msgstr ""

#: ui/botpanel.cpp:900
msgid "Select Location"
msgstr ""

#: ui/interface.cpp:105
#, c-format
msgid "MESSAGE:%s~!_"
msgstr ""

#: ui/interface.cpp:257
msgid "Sound is on."
msgstr ""

#: ui/interface.cpp:259
msgid "Sound is off."
msgstr ""

#: ui/interface.cpp:274
msgid "Music is off."
msgstr ""

#: ui/interface.cpp:277
msgid "Music is on."
msgstr ""

#: ui/interface.cpp:290 ui/mouse.cpp:1613
msgid "Game Paused"
msgstr ""

#: ui/interface.cpp:292
msgid "Game Resumed"
msgstr ""

#: ui/interface.cpp:323
msgid "Big map enabled"
msgstr ""

#: ui/interface.cpp:332
msgid "Returning to old map"
msgstr ""

#: ui/interface.cpp:346
msgid "Faster"
msgstr ""

#: ui/interface.cpp:365
msgid "Slower"
msgstr ""

#: ui/interface.cpp:398
msgid "Terrain displayed."
msgstr ""

#: ui/interface.cpp:400
msgid "Terrain hidden."
msgstr ""

#: ui/interface.cpp:430
msgid "Grab mouse toggled."
msgstr ""

#: ui/interface.cpp:911
msgid "Screenshot made."
msgstr ""

#: ui/mainscr.cpp:170
msgid "Armor: "
msgstr ""

#: ui/mainscr.cpp:176
msgid "Radar Range: "
msgstr ""

#: ui/mainscr.cpp:181
msgid "Sight Range: "
msgstr ""

#: ui/mainscr.cpp:188
msgid "Kills: "
msgstr ""

#: ui/mainscr.cpp:193
msgid "Attack Range: "
msgstr ""

#: ui/mainscr.cpp:200
msgid "Damage: "
msgstr ""

#: ui/mainscr.cpp:205
msgid "Mana: "
msgstr ""

#: ui/mainscr.cpp:600
#, c-format
msgid "Last message repeated ~<%d~> times"
msgstr ""

#: ui/mainscr.cpp:732
#, c-format
msgid "~<Event: %s~>"
msgstr ""

#: ui/mouse.cpp:1778
#, c-format
msgid "You have ~<%d~> %ss"
msgstr ""

#: ui/mouse.cpp:1782
#, c-format
msgid "You have ~<1~> %s"
msgstr ""

#: unit/unit.cpp:2169
#, c-format
msgid "%s attacked"
msgstr ""

#: video/sdl.cpp:285
msgid "esc"
msgstr ""
