Irrlicht 3D Engine: Member List

| Irrlicht 3D Engine |

irr::scene::ISceneCollisionManager Member List
This is the complete list of members for irr::scene::ISceneCollisionManager, including all inherited members.

drop() const | irr::IReferenceCounted | `[inline]`
getCollisionPoint(const core::line3d< f32 > &ray, ITriangleSelector *selector, core::vector3df &outCollisionPoint, core::triangle3df &outTriangle, ISceneNode *&outNode)=0 | irr::scene::ISceneCollisionManager | `[pure virtual]`
getCollisionResultPosition(ITriangleSelector *selector, const core::vector3df &ellipsoidPosition, const core::vector3df &ellipsoidRadius, const core::vector3df &ellipsoidDirectionAndSpeed, core::triangle3df &triout, core::vector3df &hitPosition, bool &outFalling, ISceneNode *&outNode, f32 slidingSpeed=0.0005f, const core::vector3df &gravityDirectionAndSpeed=core::vector3df(0.0f, 0.0f, 0.0f))=0 | irr::scene::ISceneCollisionManager | `[pure virtual]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getRayFromScreenCoordinates(const core::position2d< s32 > &pos, ICameraSceneNode *camera=0)=0 | irr::scene::ISceneCollisionManager | `[pure virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
getSceneNodeAndCollisionPointFromRay(core::line3df ray, core::vector3df &outCollisionPoint, core::triangle3df &outTriangle, s32 idBitMask=0, ISceneNode *collisionRootNode=0, bool noDebugObjects=false)=0 | irr::scene::ISceneCollisionManager | `[pure virtual]`
getSceneNodeFromCameraBB(ICameraSceneNode *camera, s32 idBitMask=0, bool bNoDebugObjects=false)=0 | irr::scene::ISceneCollisionManager | `[pure virtual]`
getSceneNodeFromRayBB(const core::line3d< f32 > &ray, s32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0 | irr::scene::ISceneCollisionManager | `[pure virtual]`
getSceneNodeFromScreenCoordinatesBB(const core::position2d< s32 > &pos, s32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0 | irr::scene::ISceneCollisionManager | `[pure virtual]`
getScreenCoordinatesFrom3DPosition(const core::vector3df &pos, ICameraSceneNode *camera=0, bool useViewPort=false)=0 | irr::scene::ISceneCollisionManager | `[pure virtual]`
grab() const | irr::IReferenceCounted | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`