Irrlicht 3D Engine: IGUIMeshViewer.h Source File

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IGUIMeshViewer.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__
    00006 #define __I_GUI_MESH_VIEWER_H_INCLUDED__
    00007
    00008 #include "IGUIElement.h"
    00009
    00010 namespace irr
    00011 {
    00012
    00013 namespace video
    00014 {
    00015     class SMaterial;
    00016 } // end namespace video
    00017
    00018 namespace scene
    00019 {
    00020     class IAnimatedMesh;
    00021 } // end namespace scene
    00022
    00023 namespace gui
    00024 {
    00025
    00027     class IGUIMeshViewer : public IGUIElement
    00028     {
    00029     public:
    00030
    00032         IGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
    00033             : IGUIElement(EGUIET_MESH_VIEWER, environment, parent, id, rectangle) {}
    00034
    00036         virtual void setMesh(scene::IAnimatedMesh* mesh) = 0;
    00037
    00039         virtual scene::IAnimatedMesh* getMesh() const = 0;
    00040
    00042         virtual void setMaterial(const video::SMaterial& material) = 0;
    00043
    00045         virtual const video::SMaterial& getMaterial() const = 0;
    00046     };
    00047
    00048
    00049 } // end namespace gui
    00050 } // end namespace irr
    00051
    00052 #endif
    00053